

Heck, even when I was a higher ranked player it still felt like I was dying 100 times over every few minutes. For the most part the gameplay could be considered good if you don’t mind dying 100 times as a newbie. It would have been better if the character speeds weren’t so fast but then again, the maps would have to be larger and there would need to be more cover spots. This means that a lot of encounters in this game result in several players running around in circles shooting frantically hoping to get in a lucky shot…and indeed, this game does have lucky shots, even plastering it on the screen when it happens. But what really messes up the shooting is the fact that there is a lot of “realistic” recoil in a very arcade-like setting. The actual shooting mechanics are fairly solid if you can manage to keep the reticule on the speedy-Gonzales opponents. Everything acts like it’s been sped up to be three times as fast as it should be to accommodate the needs of the twitchy-fingered arcade lovers. The major problem with A.V.A is that beginners (and some veteran players) die very quick due to the extremely frenetic pace of the shooting. This game is nothing like other “realistic” shooters such as Tom Clancy’s Rainbow Six, Black Hawk Down or Ghost Recon Advanced Warfighter, where the pacing of the game and the one-shot kills were evened out across spacious maps for a smooth gameplay experience. Let me start by saying that if you are not a twitchy-fingered, eight-hour-a-day FPS-fanatic, avoid this game at all costs! Don’t let the Modern Warfare graphics fool you into thinking that this PvP-based FPS lives up to its “realistic” inspired gameplay. Nevertheless, classes, skills and weapons don’t really matter when measured against some of the major drawbacks found in the core design of the game. Each class comes with its own assortment of weapons and skills and allows players to use credits earned in battle to outfit guns with upgrades.



It’s a PVP-based shooter that sports three player classes (point man, rifleman and sniper). The latest game to join the ranks of the lobby-oriented MMOFPS genre is ijji Games’ A.V.A ( Alliance of Valiant Arms). Now even though the free-to-play MMOFPS genre has yet to expand using any engines that properly support the same open-world scope, visuals and diversity as their MMORPG counterpart, that hasn’t stopped a dime a dozen FPS games piling out each year featuring MMO cash-shop and lobbied rooms for thousands of players to join and frag the heck out of each other. A lot of gamers are constantly on the prowl for a good online shooter. The MMOFPS genre is one that’s fast-growing in popularity and with good reason.
